![]() There’s been collaboration on Tomb Raider 2013 and Rise, both in content and technology, so it’s been an ongoing relationship for a long time. ![]() ![]() But the relationship between Crystal and Eidos goes back to the founding of the studio, because even Deux Ex: Human Revolution was using Crystal Dynamics technology as the engine. As we’re doing the press tour now, it’s been very rewarding actually seeing people playing and giving a lot of positive feedback. Jason Dozois: It’s been a tremendous responsibility. VG247: Now that Shadow of the Tomb Raider has gone gold, how has it felt taking the baton from Crystal Dynamics to conclude Lara’s origin story? ![]() Warning: Interview contains a spoiler for Rise of the Tomb Raider. It’s just over a month before Lara Croft’s concluding chapter of her origins trilogy is released with Shadow of the Tomb Raider.Īs well as getting a hands-on of the first few hours of the game, introducing Lara to the Peruvian jungle and her search for the hidden city of Paititi, I also got to speak to the game’s narrative director Jason Dozois, discussing the journey to making this final part of the story, tailoring challenges to players, and what becoming the Tomb Raider means in our times. The tight shorts and dual pistols are dead and buried.
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